Friday, October 29, 2010

Monday, September 27, 2010

some scenes















Some modeling, all textures/shaders, all lighting and rendering is done by me

Some texture work





A video showcasing the new MARS 2 engine is out.
MARS 2 engine is developed by Kerberos Productions, Developers of Swords of the Stars (and my current work place).
The purple coloured ships are done by moi

Saturday, August 7, 2010

More renders :-)




Lighting, materials and rendering by moi

Wednesday, August 4, 2010

new render




Textured, lit and rendered by me




Thursday, July 8, 2010

Mech Texture


Fully tiled mech texture

Thursday, June 17, 2010

Promo art

Promo for SOTS 2
rendered in Mental Ray


TEXTURES 5

Fully tileable seamsless metal plate texture


lighting and rendering

Lighting and rendering done in Mental Ray
Model and textures by Charlie Baker


lighting and rendering

Lighting and rendering done in Mental Ray
Modeling and textures done by Charlie Baker




TEXTURES 4

Multi purpose tile-able gold strips




lighting and rendering

Lighting done in Mental Ray



Marble textures

The texture is projected on a single flat polygon, the raised tiles is a normal map

TEXTURES 3

Multi purpose tile-able wood strips


TEXTURES 2

Multi purpose tile-able metal strips


TEXTURES

Tiled copper/bronze plates texture

Lighting tests

Lighting test
Environments are early work in progress




Chandelier with one material test




This is a material test.




I decided to take an untextured object modeled by Allen Macdonald and texture and render it.


Used one BLINN material and created different materials by carefully tweaking my textures.


The result is pretty good, I've got clean gold, dirty bronze, candle wax all in the same material.




rendered and lit using mental ray

first post

Hey dudes and dudettes,

So i decided in order to be able to showcase my art more frequently is to get a blog and not having to wait for the yearly website update :)

I'll be posting my new stuff asap (most likely a few minutes after this).

h